The Adventurer’s Guild Candles

$10.00

The Adventurer’s Guild— a hand-poured soy candle collection for tabletop devotees, dice clatterers, and anyone who thinks character sheets are a personality trait. Eight candles, eight moments at the table. Pick your party—or collect them all.

Gift it to your party. Burn it while you plan terrible plots. Let the scent set the scene—just watch out for mimic candles.

Critical Hit

The table erupts. Snacks are spilled.

Cinnamon • Bergamot • Ginger

Warm, fizzy victory—spiced citrus that smells like triumphant chimes, sticky fingers, and the exact moment everyone remembers your name.

Bardic Inspiration

Advantage, applause, and questionable flirting

Rose • Black Orchid • Ylang Ylang

A velvet verse of floral drama—seductive, theatrical, and dangerously persuasive. For when you cast charm and the whole tavern leans in.

Side Quest Energy

The plot is screaming. You ignore it.

Lemongrass • Peppermint • Eucalyptus

Minty burst—fresh, herbal, playful. A sidekick’s wink that sharpens focus for a quick snag and pulls people off the main road: a thief after a shiny, a student reading street art, a knight lured into a pie contest that changes a village. Then it eases—returning to snacks and the party—with a sly smile and a small, oddly useful loot: a trinket, a tale, or a recipe that shifts fate. Perfect for tasty side quests.

That One Player

You now exactly who this is for.

Leather • Tobacco • White Musk

Smoky, leathery, slightly smug. For the chaotic, edge-loving player who treats rulebooks like suggetions. Wears a permanent half-smile that says “I’ll flip the table if it’s dramatic enough.” Smells faintly of ink, embers, and trouble. Always has a dubious plan, a pocketful of stolen trinkets, and a knack for bending rules until they purr.

DM Tears

They are not fine.

Frankincense • Honey • Lavender

Bitter-sweet respite—ancient resin soothed with honeyed calm. Light it when the players unleash chaos and the dungeon master contemplates sudden plot holes.

BBEG

Roll initiative.

Dragon’s Blood • Campfire Smoke • Cedarwood

Looming, primal, and unapologetically dramatic. Smells like cliffside confrontations, brimstone monologues, and the boss music you can almost hear.

TPK

New characters will be rolled.

Myrrh • Vetiver • Patchouli

Dark, earthy elegy—deep resins and grounding roots. A solemn nod to glorious defeat and the inevitable leveling-up of tragic backstories.

Feywild Crossing

Time bends. Names change. Don’t eat anything offered.

Magnolia • Sea Breeze • Juniper

Otherworldly and beguiling—floral tides with a crisp woodland sparkle. For nights when the map redraws itself and you wake up with a new accent.

The Adventurer’s Guild— a hand-poured soy candle collection for tabletop devotees, dice clatterers, and anyone who thinks character sheets are a personality trait. Eight candles, eight moments at the table. Pick your party—or collect them all.

Gift it to your party. Burn it while you plan terrible plots. Let the scent set the scene—just watch out for mimic candles.

Critical Hit

The table erupts. Snacks are spilled.

Cinnamon • Bergamot • Ginger

Warm, fizzy victory—spiced citrus that smells like triumphant chimes, sticky fingers, and the exact moment everyone remembers your name.

Bardic Inspiration

Advantage, applause, and questionable flirting

Rose • Black Orchid • Ylang Ylang

A velvet verse of floral drama—seductive, theatrical, and dangerously persuasive. For when you cast charm and the whole tavern leans in.

Side Quest Energy

The plot is screaming. You ignore it.

Lemongrass • Peppermint • Eucalyptus

Minty burst—fresh, herbal, playful. A sidekick’s wink that sharpens focus for a quick snag and pulls people off the main road: a thief after a shiny, a student reading street art, a knight lured into a pie contest that changes a village. Then it eases—returning to snacks and the party—with a sly smile and a small, oddly useful loot: a trinket, a tale, or a recipe that shifts fate. Perfect for tasty side quests.

That One Player

You now exactly who this is for.

Leather • Tobacco • White Musk

Smoky, leathery, slightly smug. For the chaotic, edge-loving player who treats rulebooks like suggetions. Wears a permanent half-smile that says “I’ll flip the table if it’s dramatic enough.” Smells faintly of ink, embers, and trouble. Always has a dubious plan, a pocketful of stolen trinkets, and a knack for bending rules until they purr.

DM Tears

They are not fine.

Frankincense • Honey • Lavender

Bitter-sweet respite—ancient resin soothed with honeyed calm. Light it when the players unleash chaos and the dungeon master contemplates sudden plot holes.

BBEG

Roll initiative.

Dragon’s Blood • Campfire Smoke • Cedarwood

Looming, primal, and unapologetically dramatic. Smells like cliffside confrontations, brimstone monologues, and the boss music you can almost hear.

TPK

New characters will be rolled.

Myrrh • Vetiver • Patchouli

Dark, earthy elegy—deep resins and grounding roots. A solemn nod to glorious defeat and the inevitable leveling-up of tragic backstories.

Feywild Crossing

Time bends. Names change. Don’t eat anything offered.

Magnolia • Sea Breeze • Juniper

Otherworldly and beguiling—floral tides with a crisp woodland sparkle. For nights when the map redraws itself and you wake up with a new accent.

Scent: